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RETTL — Mobile-based VR for informal STEM learning

Virtual reality (VR) technologies have great potential in STEM education because they provide immersive learning experiences that one cannot have in the real world. However, interactivity using VR head-mounted displays is often a solitary experience, isolating learners from the social and learning context. This makes it challenging to learn through collaborations with peers and instructors. Furthermore, many learners are excluded from using virtual reality headsets, including children, those who wear glasses, and those vulnerable to health concerns such as motion sickness, nausea, and falling. The project developed and deployed a mobile-device-based VR platform to enable social learning. The project partners with the Science Museum of Western Virginia, the Institute for Creativity, Arts, and Technology (ICAT), and the Center for Educational Networks and Impacts (CENI) at Virginia Tech to support socially constructed, informal STEM learning for their wide range of visitors, including young children with family members, college students, and local K-12 school students.

The project website includes additional details as does the VT libraries ARIES group which was instrumental in the project.

Highlighted Impacts and Outcomes

  • The Science Museum of Western Virginia leadership participated from the beginning of the instructional design process, including choosing the subject matter based on needs of the museum and its visitors.  

  • The exhibit was used in the Science Museum during several summer camps and is part of its current rotation for in-museum and outreach events

  • Travelling outreach events have included more than 12 different events, including the Virginia Tech Science Festival, Hokie for a Day field trips, and elementary school STEM events

Bautista_Isaza, Carlos Augusto and Enriquez, Daniel and Moon, Hayoun and Jeon, Myounghoon and Lee, Sang Won "Understanding Multi-user, Handheld Mixed Reality for Group-based MR Games" Proceedings of the ACM on Human-Computer Interaction, v.8, 2024 https://doi.org/10.1145/3653688

Enriquez, Daniel and Moon, Hayoun and Bowman, Doug A and Jeon, Myounghoon and Lee, Sang Won "Investigating Object Translation in Room-scale, Handheld Virtual Reality" IEEE Transactions on Visualization and Computer Graphics , 2024 https://doi.org/10.1109/TVCG.2024.3456154 

Moon, Hayoun and Saade, Mia and Enriquez, Daniel and Duer, Zachary and Moon, Hye Sung and Lee, Sang Won and Jeon, Myounghoon "Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore" International Journal of Human-Computer Studies , v.190 , 2024 https://doi.org/10.1016/j.ijhcs.2024.103291

Funding Sources

National Science Foundation

This material is based upon work supported by the National Science Foundation under Award No. 2119011. Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation

RETTL: Facilitating socially constructed learning through a shared, mobile-based virtual reality platform in informal learning settings $849,999, (2021-2025)

Research Collaborators

Sang Won Lee (PI), Todd Ogle (co-PI), Myounghoon Jeon (co-PI), Phyllis Newbill (co-PI), Chelsea Haines (co-PI), 

Representative Departments

 Computer Science, University Libraries, Industrial and Systems Engineering, Center for Educational Networks and Impacts 

Students

 Matthew Gallagher, Clara McDaniel, Atlas Vernier, Leah Ican, Karina Springer, Macey Cohn, Sylvia Bennett, Priya Nair, Alayna Ricard, Nayha Pochiraju, Eva Ellis, Hannah Tucker, Zac Kim

Staff

Sarah Tucker

Programmatic Collaborators

Science Museum of Western Virginia=